8 Weirdest Endings That Left Us Saying "Huh?"

Information technology's never easy locution goodbye. These 8 Wyrd, fearsome endings didn't know how to present a denouement, and left us (and everyone else) just now locution "Huh?" to the screen – often in anger.

Because The Escapist tries to be better, I'm aiming for 8 games with completely jarring, tonally inconsistent endings. In that respect might be worse ending away there, but these eight are unmixed baffling, unappealing, or altogether at odds with audience expectations. Sometimes it's good to surprise, but these 8 endings prove that being different doesn't e'er mean being better.

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Spy Fabrication

The ending to Spy Fabrication is astonishingly ridiculous. The whole game is an under-cooked Metal Geartrain Solid bite with terrible gameplay, but the ending is the cherry on this crappy sundae. Not only practice you have to play the game doubly to earn the "true" ending – the close itself is totally ridiculous. A old protagonist (who died) turns out to be 1) live 2) a double federal agent and 3) your long-lost brother.

Sure, all of that is stupid, just the admittedly kicker has nothing to do with the in-game events or cinematics. Nary, the real "Huh?" moment occurs spell the credits are rolling. A message appears with the following text; "Please don't reveal the secret ending you've just seen to your friends and category!" – From the gamey faculty.


The Conduit 2

The Conduit 2 is a jolly minor crippled in the grand scheme of things. For a Wii-concentrated scifi shooter, it's pretty good – generic, but okey – and largely inoffensive. Until that ending. Conduit 2 drops the mic in an epic way – later on defeating the inalterable boss (a guy named Adams, ridiculously coated in business enterprise wear and wielding a vituperate gun) a pair of saviors appear from the hepatic portal vein.

If you get into't already know, it's sentence to sit depressed. Conduit 2 is kind of the National Treasure of scifi shooters, involving conspiracy and a jaw to Ground institutions in George Washington D.C. With that in creative thinker, maybe IT ISN't completely lurid that Abraham Lincoln and Washington appear in power armour. That's the cliffhanger. There bequeath be no sequel.

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Star Fox Dictation

The Star Fox spin-off on Nintendo 2DS is… unique. Rather of one completely baffling ending, this game is full of baffling endings. Who wrote this thing, and why? All I can do is written document some of the insane endings for you, the reader.

In one ending, Crystallization (Fox's make out interest) joins nemesis team Star Wolf, ever-changing her appoint to Kursed. In another, Slippy gets married to a pinko salientia and tells tales about his time flying with Star Slyboots to a gaggle of frog children. In hitherto another, Scud Archer (grandson of the first game's big crappy guy Andross) goes off to start his own imperium, then wages war with the galaxy for some reason. It's all sub fanfiction nonsensicality, and completely jarring in a acuminate shooter like Star Fox. But, these endings are probably the only unforgettable matter about Star Fox Command.


Monkey Island 2

One of the most classic, off-putting endings comes from an old fan-favorite – Monkey Island 2. The developers, Lucasarts, were at the height of their creative might when creating Monkey Island 2. Presently, they'd issue classics like Day of the Tentacle and Surface-to-air missile & Max. Simply first, we have to discourse Monkey Island 2.

This is a inclination of "huh"-inducing endings, and the meta-conclusion to Scamp Island 2 literally comes unconscious of nowhere. After defeating LeChuck, the black undead pirate, He makes a final quest – take time off his dissemble. That's when things let weird.

LeChuck, every bit IT turns out, is your brother. They start to talk some dolls, being picked-on, and finally leave the underground chamber to meet their parents, waiting outdoorsy in a seemingly normal. modern amusement park. It isn't a fox. Thither ISN't much to the game. That's the end. It's entirely warm, and fans of the series are withal scratching their heads over this one.


Minecraft

Minecraft isn't exactly a game you period of play for the story, but the "ending" is one jarring experience. You can "bring home the bacon" Minecraft, all it takes is a trip to "The End" – the ultimate alternate dimension your cubic hind end can visit in the vanilla game. It requires a whole bunch of everything that's hard to find, but after opening a portal to The Conclusion, you'll live able to do battle with the fiercesome Ender Tartar.

It's pretty poem – doing battle with a giant dragon in an endless, mysterious void. Things don't get really weird until after the big sad beast is slain. An exit portal activates after slaying the Ender Dragon, giving you a free return trip to the regular Overworld. Leaving through and through this portal produces the "ending" – in the soma of, the "End Poem".

The poem is about two unknown god-care speakers, discussing the accomplishments of the player in a rattling meta way. They discuss games, the player, the screen – information technology's mysterious, and kind of weird, and believably not what most of U.S. were expecting from a Minecraft ending. Maybe that means it succeeded?

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SaGa Frontier

Saga Frontier is infamous for bizarre, impossible to excuse endings. This bet on is like Star Fox Command happening steroids – every character beat their own conclusion, and they're (basically) all adventive.

In unrivaled ending, the character (Emelia) hunts down the true killer of her fiance. Late in the game, she abandons her quest and gets wed to one of the political party members. The wedding is fake, and the groom pretends to be the heroine's dead groom-to-be. This is all out of nowhere. Suddenly, during the false ceremonial, a elephantine angelic monster appears and attacks the company. Defeat information technology, and savor your credits because the spunky is over. No plots are resolved, the killer is never found.

That's sensible one representative. In another termination, you play atomic number 3 a wizard that combines with their evil twin brother, who and so combat the last-ditch beingness for entirely eternity. This is presented in the worst way latent – with zero account, the final brag battle fades to Afro-American in the midst of the fight, leading directly into the credits. Enjoy your ending?


LOST: Via Domus

It's hard to classify anything LOST related "Huh?"-upstanding. The TV series baffled fans from 2004-2010 with unresolved twists and on the face of it random goings-on. Via Domus, a video recording-gritty tie-in game, landed smack dab in the in-between of the LOST craze in 2008 – meaningful that the "truth" of the story had not yet been written. As if that matters.

Okay, so Hera's the ending – the hero returns to the beach to attestator the plane crash that kicked off the series, while standing in the wreckage of the very same crash. While watching the crash landing place, the agonist's (dead!) girlfriend suddenly returns, congratulating the hero and letting him have sex they've both survived the crash. What does it mean? Is it a time paradox? Or just more nonsense twists that assume't come to anything at all?


Realms of the Haunting

We'Ra digging deep now. Realms of the Haunting is an interesting little horror-FPS experiment. There's a creepy mansion to explore, multiple alternate realities to visit, and an arsenal of magical-infused weapons. In that location are also lots of FMV cutscenes spread across four discs – and all that narration leads to a complete mockery of an ending that makes no sense, disordered players, and left a bad preference in everyone's mouth.

Here's how it goes. Disco biscuit Randall, chosen one and block of wood, escapes the wickedness sign after defeating the forces of swarthiness. The hall explodes behind him, the bad guys are thwarted, and the prophecy has been fulfilled. Sounds like a happy ending, properly? Wrong.

Fade to black, and Adam Randall is locked up inside an insane asylum. Various characters from the gamble look on into his cellphone – his erstwhile sleep with interest, and a demonic villain – before slamming the room access shut on the case. Was Adam Randall crazy every along? Is he stuck in a hellish asylum somehow, despite defeating the forces of evil? Who knows and who cares.

https://www.escapistmagazine.com/8-weirdest-endings-that-left-us-saying-huh/

Source: https://www.escapistmagazine.com/8-weirdest-endings-that-left-us-saying-huh/

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